Welcome to The Cucco Corner!
- Based on the many mini-games and challenges throughout the games
- Lots of augmented reality games that promote physical activity
- Winning games earns tokens that you can use to trade for prizes
The Cucco Corner is an indoor family entertainment center that allows guests to partake in their favorite mini games from the Legend of Zelda series via augmented reality.
The building's interior mimics a lively town square that points guests in the direction of the games. At the center is a small cafe where guests can eat, relax, and enjoy a live flute-based band -- the Skull Kids!
The building's interior mimics a lively town square that points guests in the direction of the games. At the center is a small cafe where guests can eat, relax, and enjoy a live flute-based band -- the Skull Kids!
Interior Design
But food and drink aside, what about the games? Well, each game has its own separate 'building.' Each building has a mural painted on it to show what game is inside.
Upon entering Cucco Corner, guests exchange real money for "rupees", the game tokens of this particular FEC. Players use rupees to play games. When they win or complete a game, they're given pieces of heart tokens that they can trade in at the front desk for prizes. Prizes include (but are not limited to!) plush dolls, toy figures, toy weapons, games, posters, and much more!
Upon entering Cucco Corner, guests exchange real money for "rupees", the game tokens of this particular FEC. Players use rupees to play games. When they win or complete a game, they're given pieces of heart tokens that they can trade in at the front desk for prizes. Prizes include (but are not limited to!) plush dolls, toy figures, toy weapons, games, posters, and much more!
The Treasure Chest Shop
At the treasure Chest Shop, guests will face a screen and be shown a number of treasure chests. One chest earns them a piece of heart, and another treasure chest contains a key that will take them to the next level. The next level has an additional treasure chest to choose from, an empty chest, and a piece of heart that earn them double what they were offered. Guests have three chances to 'miss' when looking for the key. Those who advance far into the rooms can get their names written on a score table that shows at the beginning and end of every game!
The Shooting Gallery
The Shooting Gallery lets guests choose to pick up a plastic slingshot or a plastic bow and arrow that will work with the screen in front of them. Players will aim for static and moving targets on one of three levels: the classic gallery (seen at left), the Kakariko Vilage gallery (bottom left), and the Swamp Shooting gallery (bottom right).
Cucco Wrangling Challenge!
Catch the Hyrulean equivalent of chickens, the infamous cucco! Players will be given special "nets" and sent into a room full of virtual cuccos. They must "catch" as many cuccos as they can in 60 seconds by swinging the net at them! The more cuccos they catch, the more rupees they get!
Flight By Fowl
Another cucco-related game! This time, players are strapped into a special chair that simulates a hang-glider (tied to a cucco of course!). Players must lean their body left and right to direct their cucco along a path, collecting as many tokens as they can.
Bombchu Bowling
At bombchu bowling, players will throw bombchu bombs at a target (using a wand similar to a Wii controller). The first level is relatively simple, where all the bombchu has to avoid is a single obstacle. But as the bombchu hits the target and explodes, a wall behind it is revealed with more obstacles and a further target.
Don't Shoot Koume!
Another shooting game! This time, guests are given a slingshot and told to hit the target that the witch Koume is carrying. Koume will float all around the screen holding the target dangerously close to her body. Hit it 20 times and you win, but if you hit her 5 times, it's game over.
Snowpeak Sledding!
In Snowpeak Sledding, players board a snowboard-like sled and tilt their body to speed up and turn as they race a pair of yetis -- Yeto and Yeta.
Skull Kid Jam Session
It's a memory game! Players will meet two mischievous skull kids who want to play a game. They'll play a tune and expect them to play it back by pressing notes on a touch screen. Skull kids don't like to lose, though, so they'll eventually remove the on-screen notes they play and make it harder for the player! The longer you last, the more heart pieces you earn at the end!