The Legend of Zelda: Lady Of Fate
Two centuries ago, the evil Sorcerer Ganondorf was sealed away by Princess Zelda and the Hero of Time. But Ganon's followers have recently freed the vengeful madman, who is free to wreak havoc upon Hyrule. And there's no Hero of Time to stop him.
Fortunately, the kingdom's current Princess Zelda isn't as helpless as some of her ancestors were. Unable to stand repeating history as a damsel in distress, Zelda is prepared to fight Gannondorf and restore peace to Hyrule by herself. No matter what it takes.
Fortunately, the kingdom's current Princess Zelda isn't as helpless as some of her ancestors were. Unable to stand repeating history as a damsel in distress, Zelda is prepared to fight Gannondorf and restore peace to Hyrule by herself. No matter what it takes.
Gameplay
Legend Of Zelda: Lady Of Fate is a hack-n-slash adventure game with (more emphasized) platforming elements, in which you control the Princess of Hyrule, Zelda. Much like the original Zelda games, players will be able to cast spells and attack enemies with the click of a button; the platforming elements are meant to utilize Zelda's acrobatic abilities (these abilites are taken from her alter-ego, Sheik, who is portrayed as almost ninja-like in her appearance in the popular Super Smash fighting games). This game is played on the Nintendo Wii and utilizes the default nunchuck and wiimote controllers.
Following the art direction of Twilight Princess, Lady of Fate will present Hyrule through a darker lens in order to emphasize Ganondorf's gradually-expanding influence over the land. Upon the takeover of Hyrule Castle, Zelda must obtain the aid of the various peoples that live in Hyrule (races such as the Zora, the Gorons, the Kokiri, and other peoples new to the series) and accomplish tasks for them in order to gain their trust and support. As with other games in the series, players must explore dungeons and defeat the monsters that lay within in order to progress throughout the game.
But a new concept introduced in Lady of Fate is the ability to summon the aid of those whom Zelda has already helped in order to progress through certain areas. Depending on the dungeon she is in, Zelda may be accompanied by a powerful Goron to move heavy objects, a Zora to dive into deep water, a Deku Scrub to hit far targets, and many more. These characters can be taken over by a second player for some co-operative play. This was very briefly touched upon in Majora's Mask, where the player had to temporarily control both Link and another character, Kafei, to complete a timed puzzle-based level.
Following the art direction of Twilight Princess, Lady of Fate will present Hyrule through a darker lens in order to emphasize Ganondorf's gradually-expanding influence over the land. Upon the takeover of Hyrule Castle, Zelda must obtain the aid of the various peoples that live in Hyrule (races such as the Zora, the Gorons, the Kokiri, and other peoples new to the series) and accomplish tasks for them in order to gain their trust and support. As with other games in the series, players must explore dungeons and defeat the monsters that lay within in order to progress throughout the game.
But a new concept introduced in Lady of Fate is the ability to summon the aid of those whom Zelda has already helped in order to progress through certain areas. Depending on the dungeon she is in, Zelda may be accompanied by a powerful Goron to move heavy objects, a Zora to dive into deep water, a Deku Scrub to hit far targets, and many more. These characters can be taken over by a second player for some co-operative play. This was very briefly touched upon in Majora's Mask, where the player had to temporarily control both Link and another character, Kafei, to complete a timed puzzle-based level.
Background
The land of Hyrule was created by three goddesses who descended from the heavens long ago -- Din, Farore, and Nayru. Din created the world itself, Nayru created the laws, and Farore created all living things to populate the realm. Once their work was done, the goddesses returned to the heavens and left behind three golden triangles, the magical relic known as the Triforce.
One day, a power-hungry sorcerer named Ganondorf obtained the Triforce and plunged all of Hyrule into ruin. But the land was saved by Link, the Hero of Time, and the land's princess, Zelda. Ganon was sealed into the Sacred Realm, although he kept one third of the Triforce for himself in the end -- the Triforce of Power. The last words he spoke before being locked away swore vengeance upon Link and Zelda and all of their descendants. This was known as the Prisoning War. After all was said and done, the Hero of Time vanished, and for a time, Hyrule remained safe under Princess Zelda and the royal family.
But Ganon's influence ran deep, and even as the years wore on, his followers lurked on the outskirts of Hyrule waiting for the opportune moment to free their master. Many of the thieves he had once led in his home country of the Gerudo Desert were still loyal enough to his memory to train their kin for the future task of resurrecting their leader.
One day, a power-hungry sorcerer named Ganondorf obtained the Triforce and plunged all of Hyrule into ruin. But the land was saved by Link, the Hero of Time, and the land's princess, Zelda. Ganon was sealed into the Sacred Realm, although he kept one third of the Triforce for himself in the end -- the Triforce of Power. The last words he spoke before being locked away swore vengeance upon Link and Zelda and all of their descendants. This was known as the Prisoning War. After all was said and done, the Hero of Time vanished, and for a time, Hyrule remained safe under Princess Zelda and the royal family.
But Ganon's influence ran deep, and even as the years wore on, his followers lurked on the outskirts of Hyrule waiting for the opportune moment to free their master. Many of the thieves he had once led in his home country of the Gerudo Desert were still loyal enough to his memory to train their kin for the future task of resurrecting their leader.
First Level Outline
The game begins playing a character whose face cannot be seen beneath a long, hooded cloak. They are being chased by Knights of Hyrule and being shouted after to stop. Players immediately take control of this character and must navigate their way through the castle town (example shown above), free-running style. They are not able to attack throughout this first segment. Prompts appear to tell the player how to move.
Players eventually are led up on top of the walls around the city, where a tall, muscled man blocks the character's path. He says that "This is enough" and engages the players in battle, with our hooded figure pulling out a sword similar to the one in this picture Prompts once again appear to instruct the player on how to fight. Once defeated, he catches the player's cloak and reveals it to be the Princess Zelda.
The is her caretaker and bodyguard, Impan, and he scolds her for leaving the palace again despite how dangerous it is. Zelda makes it clear that she is no fool, and that unlike her ancestors, she can more than take care of herself. She was patrolling the town again because there had been more reports of a thief stealing from the markets, who she found and promptly took care of -- and if the Knights of Hyrule were a bit better at their jobs, she wouldn't have to act as a vigilante to protect her people! They begin the walk towards the castle arguing, with a view of the castle beyond, only for the Princess to stop suddenly. She says something doesn't feel right -- and darkness quickly begins to fill the sky, accompanied by deep, echoing evil laughter. The seal upon the Sacred Realm is broken!
The evil sorcerer Ganon has returned, and he is hungry for vengeance. Monstrous creatures spill into the streets and begin to attack the citizens below. Zelda and Impan drop down to save them and head for the castle because they are worried about the King. Players are given the option to add a second player who will temporarily control Impan, otherwise he will be controlled by the computer. Players fight their way through the now darkened city streets, pausing to save citizens, and make it into the castle. Impan and Zelda are eventually separated, and the Princess must continue to the throne room on her own.
Upon reaching the throne room, Zelda confronts Ganon before he can deal a killing blow to her father, the King of Hyrule. Players square off against Ganon. Since he is weak from being imprisoned for so long, he is defeated -- but saved at the last moment by Koume and Kotake, Ganon's loyal followers. As he escapes, he tells them that he will return with an army more powerful than they've ever seen, and he will take Hyrule once more.
The King of Hyrule insists that they pray to the gods for help, but the Princess wants to do more than simply wait for divine intervention. She wants to raise an army to battle Ganon's -- not just with the Knights of Hyrule, but with everyone in the kingdom: the Zora, the Gorons, the Kokiri, etc.
Impan volunteers to do this, but Zelda insists she do it herself so that Impan can look after her injured father. She leaves despite their protests to convince the other peoples of Hyrule to aid. As she does, it is said that many people prayed for the Hero of Time to save them from this imminent dark force, but he never appeared.
Goron Dungeon Description
In order to gain the Gorons' support, Zelda is asked to accompany the future Goron patriarch, the young Doran, on a "rite of passage" journey to the Death Mountain Crater. Unfortunately, the floor collapses beneath them as they near a point and they are dropped into an unknown set of mines, where dark monsters dwell.
Zelda and Doran must battle their way out and defeat one of Ganon's minions, who have been tunneling in the mountain order to overtake the Gorons by surprise.
Zelda and Doran must battle their way out and defeat one of Ganon's minions, who have been tunneling in the mountain order to overtake the Gorons by surprise.